PEAKILLION FIELD GUIDE

How to play Peakillion

Each climb has seven prompts. Type one answer that fits before the 25-second timer ends. A less obvious valid answer can score more and take you higher.

From answer to altitude

Every prompt has a curated answer list. Accepted answers are assigned one of six tiers in advance, worth 10, 15, 30, 60, 85 or 100 points. Your score does not depend on what other players have typed that day.

After an accepted answer or a timeout, press Climb to bank the result. Each point becomes 10 metres. Seven top-tier answers take you to the 7,000 m summit.

Walk through a sample prompt

Try this practice example: Name a three-letter color. Both red and tan fit. In a practice scoring table, red could earn 10 points (100 m) and tan 60 points (600 m). Blue misses the length condition.

An answer that does not match the list leaves the clock running. Try again if there is time. A timeout scores zero, and you can continue to the next prompt.

Find a rarer answer without losing the round

  1. Check the whole prompt. A famous answer can still fail a detail like location or spelling.
  2. Keep one safe answer in mind. Then look in a more specific part of the category.
  3. Submit a valid option with time left. A modest climb is better than a timeout.

Practice or challenge a friend

Practice in free unlimited mode for a different set each run. To compare scores, finish the Daily Climb and send the challenge link to a friend on the same UTC date.